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Meet the Team

Alexis Lecardonnel

Alexis Lecardonnel

Project Manager, Game Programmer, and 3D Artist

Alyx Lihoreau

Alyx Lihoreau

Project Manager, Game & Web Programmer

Omar Hasaballa

Omar Hasaballa

Game Designer and Italian Translator

Daniel Jödecke

Daniel Jödecke

German Translator

Alberto Montilla

Alberto Montilla

Spanish Translator

Our Expertise

Unreal Engine

Unreal Engine

Unity

Unity

Godot Engine

Godot Engine

GameMaker

GameMaker

MonoGame

MonoGame

PlayStation

PlayStation

Xbox

XBOX

Nintendo Switch

Nintendo Switch

Our Story

Who Are We?

Source Macchiato is an independent French game development studio and porting house.

Our Story

Founded in 2023 by Alyx Lihoreau and Alexis Lecardonnel as a community project, our original goal was to port our favourite games to older hardware. With limited programming experience and minimal documentation, we had to learn everything from scratch.

After contributing to community projects for three years, we decided in 2026 to embark on officially porting games to modern consoles, while preserving the wonderful community of enthusiasts we had built over time.

Choosing a name that represents us was a challenge. We wanted something memorable that reflected our past projects. Eventually, we settled on Source Macchiato: "Source" as a nod to the Source Engine (Valve's engine) and "Macchiato", referencing "Café", the Wii U's codename, one of the hardware we worked on.

Our Goals

Many projects are planed for the next years. Our next steps is to port cool indie games we actually love to modern consoles, and create original stories to reach a broader audience with high-quality projects.